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36氪获悉,寒武纪发布业绩快报,2025年实现营业收入64.97亿元,同比增长453.21%;归属于母公司所有者的净利润20.59亿元,上年同期亏损4.5亿元。
A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.